Topic outline

  • General

    An introduction

    The first topic is focused on where Java fits in the world of programming and what exactly is meant by the term object orientated. It aims to explore a little of the history of the course but more importantly look at how the real world can be modelled as a collection of objects which interact with each other. You will have a chance to see your first bit of Java code and interact with some of the tools you will become familiar with. These early tasks are curtasy of the open university, as the course progresses they will move away from the ou material.

  • Topic 1

    Objects, variables, attributes and a pair of frogs

    The first lesson on java looked at objects and described them as having attributes, the text is bold or red, etc. The purpose of this lesson is to introduce you to a pair of objects in a simulated world written in java. You should get the opertunity to get your head around the idea of objects, variables, attributes and even touch on classes by playing with the frogs.

  • Topic 2

    Code Pane, Grouping classes, and Messages

    So far in the amphibian world you have been using a GUI (Graphical User Interface) to interact with the two instances of frogs, frog1 and frog2. In this lesson you will use the task pane to directly send messages to the frogs and observe their responses.

  • Topic 3

    • Topic 4

      Unit 2

      The virtual server has been delivered and is being installed so you will have a chance to access this soon. In the mean time I have installed a virtual machine on a number of computers in room 12, you will need to log on as student to gain access.

    • Topic 5

      • Topic 6

        • Topic 7

          • Topic 8

            • Topic 9

              • Topic 10

                • Topic 11

                  • Topic 12

                    • Topic 13

                      • Topic 14

                        • Topic 15